Episode 1

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Published on:

20th Nov 2021

The Genesis of the 3DO

In the early 90's, console gaming was at its 16 bit peak. Both SEGA's Genesis and the Super Nintendo owned the marketplace, while other systems like the Neo-Geo offered alternatives for the hardcore gamer.

But the industry was changing. While these consoles were hugely successful, they still ran on cartridges, and this limited what the consoles could do. CD-Rom was also making inroads, with systems like the CD-i from Philips and Sony showing what could be done with the disc format. I'll never forget playing the Palm Springs Open golf game and thinking, wow, this is the future.

Despite being co-developed with Sony, though, the CD-i never really took off, hampered by a slow processor and an expensive price tag.

With the next generation of consoles from SEGA and Nintendo still a way off, there was a gap for a new machine to go up against the Super Nintendo and Genesis, and lead the charge for the CD revolution. Enter the 3DO.

In the first episode of Memories of 3DO, learn about the gaming legends behind the system, and how a new challenger to SEGA and Nintendo's dominance came from the unlikeliest of sources.

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Transcript
Danny:

You're listening to Memories of 3DO, a retrospective look at

Danny:

a video games console classic.

Danny:

To make sure you get the latest episode, hop on over to 3dopodcast.com/listen and

Danny:

choose your preferred app to follow on.

Danny:

And now this week's episode.

Danny:

In the early 1990s console gaming was at its 16-bit peak.

Danny:

Both Sega Genesis and the Super Nintendo owned the marketplace

Danny:

while other systems like the NEO-GEO offered alternatives for the hardcore

Danny:

gamer, but the industry was changing.

Danny:

While these consoles were hugely successful,

Danny:

they still ran on cartridges, and this limited what the consoles could do.

Danny:

CD-ROM was also making inroads with systems like the CD-i from

Danny:

Phillips and Sony showing what could be done with the disc format.

Danny:

I'll never forget playing the Palm Spings Open golf game and

Danny:

thinking, wow, this is the future.

Danny:

Even though I was holding like a weird TV remote that had a little stick on the

Danny:

middle of it, made it really hard to play,

Danny:

it looked amazing, and this was what CD-ROM promised.

Danny:

Despite being co-developed with Sony though, the CD-i never really took off.

Danny:

Hampered by a slow processor and an expensive price tag.

Danny:

With the next generation of consoles from Sega and Nintendo still a way off,

Danny:

there was a gap for a new machine to go up against the Super Nintendo and Genesis

Danny:

and lead the charge for the CD revolution.

Danny:

Enter the 3DO.

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Looking at the people behind the 3DO and the plans for it, gamers and game

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developers alike were genuinely excited.

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Designed by video game legends, Dave Needle and RJ Mical who developed

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the Commodore Amiga and Atari Lynx, and with Electronic Arts founder and

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visionary Trap Hawkins leading the way,

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it was clear that the 3DO had some serious gaming brains behind the concept.

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Not only that, but the business model with the 3DO was different too.

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The hardware could be licensed by anyone, allowing for multiple

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versions to be built and sold.

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The system wasn't regional locked, meaning Japanese games could be played

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on American and European systems.

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This was a huge bonus for hardcore gamers who were used to SEGA and Nintendo keeping

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their systems to their regions, Japanese games and Japanese systems, American

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games, American systems, and so on.

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And the royalties that game developers had to pay 3DO were far lower than

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those that SEGA and Nintendo demanded.

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Because of that, some of the biggest developers in the world signed up

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to produce games for the system, with Electronic Arts in particular

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ready to show sports fans what their favorite games look like on

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the next generation 32-bit system.

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So everything was set for the 3DO to enter the mix and make the

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16-bit consoles look like kids toys.

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But could this new upstart really challenge the established

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might of SEGA and Nintendo?

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Things were about to get interesting....

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In the next episode, the challenge of bringing a new console to market reveals

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a stark truth and a pricing dilemma that could make or break the console's success.

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About the Podcast

Memories of 3DO
a retrospective look at a video games console classic
In 1993, electronics giant Panasonic released the 3DO Interactive Multiplayer, more commonly referred to as just 3DO.

At the time, this 32-bit gaming console was a huge leap over competing consoles like the SEGA Genesis and Super Nintendo, both 16-bit machines.

Using CD-ROM instead of cartridges, and positioning itself as a true multimedia component for your home entertainment set-up, the 3DO was, in many ways, ahead of its time.

Although it was always doomed to fail, it remains a beloved part of video game history for many.

In Memories of 3DO, host Danny Brown takes you on a journey looking back at the ups and - ultimately - downs of the hardware, the games, and why it was a gaming system that should have shone had things gone slightly differently.
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About your host

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Danny Brown

Danny is a podcaster, creator, and an official geek. Sometimes in that order. He's the host of the shows Podcaster Stories, Memories of 3DO, and The Old Man Brown Show, as well as co-host of Mental Health & Us with his wife Jaclyn. When not podcasting, you can find him relaxing in beautiful Muskoka, Ontario, Canada, hanging out with his family, and enjoying a good craft beer.