Episode 2

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Published on:

20th Nov 2021

Building the 3DO Partner Network

Throughout 1992 and early 1993, the plans behind the 3DO continued to take shape. Founder Trip Hawkins was using his undisputed influence and reputation in the gaming industry to get partners excited about the console.

This included both hardware and and game developers. Since the hardware would be licensed, it meant any electronics manufacturer that were interested in being part of this new era of gaming could produce and sell their own version, and pay a royalty to the 3DO company for this.

It led to respected names like Panasonic, Goldstar (who became LG), Samsung, Toshiba, and Sanyo signing up to the project (although ultimately only Panasonic, Goldstar and Sanyo would manufacture units).

Meanwhile, game developers were excited about the partnership opportunities. The CD format meant more memory to explore new ideas on, while the 32-bit engine meant a huge upgrade in graphics and sound. Developers like Electronic Arts, fighting game legends SNK, iD (makers of Wolfenstein and Doom), and Capcom all signed up, with promises to bring true next level versions of their popular games to the system. 

Electronic Arts in particular put their full weight behind the project, in no small way thanks to their relationship with Trip Hawkins. Indeed, they even marketed the partnership with the slogan, "EA is 3DO, 3DO is EA"

With an eager gaming press showering this upcoming console with praise, gamers began to count down the days when the system would launch. But problems were starting to arise behind the scenes...

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Transcript
Danny:

You're listening to Memories of 3DO, a retrospective look at

Danny:

a video games console classic.

Danny:

To make sure you get the latest episode, hop on over to 3dopodcast.com/listen and

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choose your preferred app to follow on.

Danny:

And now, this week's episode.

Danny:

Through 1992 and early 1993, the plans behind the 3DO continue to take shape.

Danny:

Founder trip Hawkins was using his undisputed influence and reputation

Danny:

in the gaming industry to get partners excited about the console.

Danny:

This included both hardware and game developers.

Danny:

Since the hardware would be licensed it meant any electronics manufacturer

Danny:

that were interested in being part of this new era of gaming could produce

Danny:

and sell their own version and pay a royalty to the 3DO company for this.

Danny:

This led to respected names like Panasonic, Goldstar, who would become

Danny:

LG, Samsung, Toshiba, and Sanyo saying up to the project, although

Danny:

ultimately only Panasonic, Goldstar, and Sanyo would manufacture units.

Danny:

Meanwhile, game developers were also excited about the

Danny:

partnership opportunities.

Danny:

The CD format meant more memory to explore new ideas on while the 32-bit engine meant

Danny:

a huge upgrade in graphics and sound.

Danny:

Developers like Electronic Arts, fighting game legends SNK, iD (makers

Danny:

of Wolfenstein and Doom), and Capcom all signed up, with promises to

Danny:

bring true next level versions of their popular games to the system.

Danny:

Electronic Arts in particular put their full weight behind the project,

Danny:

in no small way thanks to the relationship with founder Trip Hawkins.

Danny:

Indeed, they even marketed the partnership with a slogan: EA is 3DO, 3DO is EA.

Danny:

It might have been the other way around actually.

Danny:

With an eager gaming impress showering this upcoming console with praise, gamers

Danny:

began to count down the days when the system would launch, but problems were

Danny:

starting to rise behind the scenes.

Danny:

Because of the way the hardware was designed,

Danny:

it was a completely new way for game developers to work.

Danny:

While the 3DO was undoubtedly more powerful than the current 16-bit

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generation, getting to grips with the processors was proving a challenge..

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This led to highly anticipated launch games, like Road Rash, FIFA

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Soccer, and Jurassic Park Interactive being pushed back, which meant the

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upcoming release was going to be light

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in the games department.

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Additionally, and more problematically as it would turn out, even though the

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hardware was licensed to be built and sold by different manufacturers, this meant

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they had to make a profit on hardware.

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This led to a price point of $700 in the US for the first version of the

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console from Panasonic, which was a huge jump in price for video gamers used to

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systems at a couple hundred dollars.

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Despite this, the 3DO company remained bullish, and there were promises of

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incredible things to come in the first 12 months after the console launch.

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This included hardware additions, like memory upgrades, a modem, and use as

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a set top box for cable TV and over a hundred new games in year one alone.

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On top of that gamers were still genuinely excited about

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the machine, despite the price,

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after seeing previews of photo realistic games that looked

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like you were playing a movie.

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Gaming magazines also continued to build up the machine and cited

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the plug and play options of the proposed add-ons as a key reason for

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choosing 3DO on top of the games.

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The only thing that remained was launching a machine and breaking the dominance

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of SEGA and Nintendo into the bargain.

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In the next episode, a stuttering start in the US, a surprise Japanese debut,

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About the Podcast

Memories of 3DO
a retrospective look at a video games console classic
In 1993, electronics giant Panasonic released the 3DO Interactive Multiplayer, more commonly referred to as just 3DO.

At the time, this 32-bit gaming console was a huge leap over competing consoles like the SEGA Genesis and Super Nintendo, both 16-bit machines.

Using CD-ROM instead of cartridges, and positioning itself as a true multimedia component for your home entertainment set-up, the 3DO was, in many ways, ahead of its time.

Although it was always doomed to fail, it remains a beloved part of video game history for many.

In Memories of 3DO, host Danny Brown takes you on a journey looking back at the ups and - ultimately - downs of the hardware, the games, and why it was a gaming system that should have shone had things gone slightly differently.
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About your host

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Danny Brown

Danny is a podcaster, creator, and an official geek. Sometimes in that order. He's the host of the shows Podcaster Stories, Memories of 3DO, and The Old Man Brown Show, as well as co-host of Mental Health & Us with his wife Jaclyn. When not podcasting, you can find him relaxing in beautiful Muskoka, Ontario, Canada, hanging out with his family, and enjoying a good craft beer.